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My final disclaimer is that I don't have anything against the school, I just think Kingsisle has done a horrible job at keeping it alive past Dragonspyre (from what I've heard and witnessed). I'd like to hear other people's perspectives on what Myth actually does that another school can't do (that actually warrants the use of it). I don't know how many other posts address this issue, but quite frankly, I've argued with people in-game about it, and when I ask them to tell me Myth's role, they dodge the question and say it's a fun school. I seriously can't seem to identify the role of Myth in this game. The exception of some very specific usages in specific dungeons, and the fact that the entire school's utility can be summed up into a couple treasure cards doesn't warrant the school's use to me. Don't argue the novelty that the pierce and shatter card are, the treasure cards are easily obtainable, and their usage isn't associated with Myth anymore.
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The only utility I really see in Myth is their ability to shift debuffs and avoid some cheats in certain dungeons. Half of their spells are completely irrelevant to group play, and their double hits lose their effectiveness because you can't buff them with traps properly. Myth basically has the same health pool as fire. What can Myth do that another school can't do better or just as well? The Storm and Fire schools do more damage than Myth does. I have been making Myth wizards, leveling them and then deleting them to make an Ice, rinse and repeat. I've heard it's fun to play, and I'm sure it is, but I think Myth has no role in this game. Sadly, I think Myth is arguably a terrible school. I'm not personally a Myth player, but it's a school I've admired for its uniqueness and combat style.
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